So, I submitted some new content the other day. It's that tutorial thing which teaches you how to make a "pretentious game", only took a few hours to make which is pretty good considering how long it usually takes me to make stuff. Which brings me on to my next point:
I'm currently working on a horror game in Flash! Not gonna say much about it because there really isn't that much to say, honestly. It's a thirdperson horror title which will have no enemies as such and will be a pretty creepy and lonely game. When I say no enemies, I mean, there's no combat involved, there will be other things present in the game but without any form of defense other than running and no possible way to attack, I think it's safe to say that they aren't your enemy. I could have said that in a way less derpy way, but oh well. I've been reading up on horror game theory over at Frictional Games' development blog, which says the word 'enemy' brings up thoughts of a conflict and war, without conflict and war the enemy becomes a just a threat or hazard.